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Gauntlets For Previs 

In my animation project, my classmate Ronan and I collaborated closely to create a previsualization animation for a gauntlet worn by my character, using Maya. This partnership allowed us to combine our strengths: Ronan's expertise in 3D modelling and my skills in animation.

 

Our project began with extensive brainstorming sessions, where we discussed the design and functionality of the gauntlet within the context of the character. This collaborative effort helped us align our vision and set a clear direction for the project.

Ronan took the lead in designing the gauntlet. He ensured that it not only complemented the character's overall aesthetic but also included detailed features that would make the animation more engaging. His attention to detail was evident in the textures and functionalities he incorporated into the design.

 

Once Ronan completed the 3D model, I integrated the gauntlet with the character model. This involved careful adjustments to ensure a natural fit and interaction between the character's hand and the gauntlet. I focused on the timing and pacing of the gauntlet’s activation and usage, using keyframing techniques to add nuances that conveyed weight and motion.

Arian buildings 

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Creating a 3D city in Maya was a complex and rewarding endeavour that combined creativity with technical proficiency. The project began with an extensive planning phase, during which I gathered reference images and concept art to establish a clear vision of the city's layout and architectural style. 

The modeling process started with blocking out basic shapes to define the placement of buildings, roads, and other major structures. This stage focused on getting the proportions and spatial relationships right. As the basic layout took shape, I transitioned to detailed modeling, creating intricate building models and city elements. Employing a modular approach proved essential, as it facilitated consistency and efficiency by allowing repetitive elements to be reused throughout the city.

Sound Design

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The collaboration with Martynas, a sound design graduate, began with a series of brainstorming sessions. We aimed to create a soundscape that would enhance the visual elements of the FMP. We discussed various moods and atmospheres, deciding on themes that would evoke the desired emotions and complement the visual style.

Martynas took the lead on composing the score. Using ProTools, he selected appropriate instruments and experimented with different musical themes, crafting a soundtrack that would bring the animation to life. 

 

Regular feedback sessions were integral to our workflow. We exchanged ideas and provided constructive feedback, allowing us to fine-tune the composition. Martynas was receptive to suggestions and open to experimenting with different approaches, which made the collaboration smooth and productive.

©2023 by Rebecca Coote Animation Portfolio.

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