REBECCA COOTE PREVIS PORTFOLIO

The evolution of Previs
-
During the production of "The Matrix," previs was relatively basic, primarily using simple 3D models and animations to map out complex action sequences. The technology available at the time included early versions of 3D software like Softimage and Maya.
-
The use of previs in "The Matrix" allowed the directors to plan and execute complex visual effects sequences that were innovative for their time, setting a new standard for action films.
-
By the time "Avengers: Age of Ultron" was produced, previs technology had advanced significantly. The film used sophisticated 3D modeling software and real-time rendering engines to create detailed and dynamic previs sequences. Tools like Autodesk Maya, MotionBuilder, and game engines such as Unreal Engine were commonly used.
-
"Despicable Me 2" utilized previs differently, as it is an animated film. The production relied on advanced animation software like Autodesk Maya and proprietary tools developed by Illumination Entertainment. These tools allowed for detailed character animations and environmental design.
-
Previs was used to storyboard and animate scenes involving the Minions' comedic antics. The previs included character motions, timing of gags, and camera angles to ensure the humor and pacing were effectively conveyed.
Through conducting this research I was intrigued by the different types of previs and how it has involved. When creating my pieces I would go back to these as a reference.
The Importance of Previs for the Industry
Previsualization is an indispensable tool in the film and animation industries, offering numerous benefits that enhance planning, efficiency, creativity, communication, and risk management. For animation, in particular, previs provides a critical framework that guides the creation of intricate and compelling visual stories. By leveraging previs, filmmakers and animators can ensure that their projects are well-planned, cost-effective, and creatively fulfilling, ultimately leading to higher-quality productions.
It allows filmmakers and animators to visualize scenes before production starts, aiding in planning camera angles, movements, lighting, and action sequences. In animation, where every element is created from scratch, having a clear visual plan ensures scenes are coherent and visually appealing. This technique helps translate the written script into visual form, providing a concrete representation of how scenes will look. It's particularly useful for identifying potential issues early and making necessary adjustments.
Visualizing scenes in advance helps determine the required resources, such as time, budget, and personnel, leading to more efficient resource allocation and avoiding unnecessary expenses caused by extensive reworks. Therefore, creating a streamlined production process by improving workflow efficiency and avoids miscommunication between animators and VFX artists.
Storytelling and Cinematography in Previs
Cinematography involves the choice of camera angles and movements to enhance visual storytelling. Through previsualization, filmmakers can experiment with different camera setups, including dynamic movements and innovative angles, to find the most effective way to frame each shot and convey the intended mood and emphasis. The visual composition of each frame, including the arrangement of elements and the use of lighting, plays a crucial role in cinematography. Visualization allows lighting setups and compositional techniques to be tested and refined to achieve the desired visual style and atmosphere.
For films with significant visual effects, planning helps determine how these effects will integrate into the live-action or animated footage. This includes the placement and movement of CGI elements, ensuring they align seamlessly with the cinematography of the scene.
The interplay between storytelling and cinematography is crucial for creating dynamic scenes. For example, a high-intensity action scene requires precise choreography, which is enhanced by well-planned camera movements and angles. Previsualization allows for the synchronization of these elements, ensuring that the action is both visually exciting and narratively coherent.

Rule of Thirds


The rule of thirds is a straightforward guideline that divides an image into thirds both horizontally and vertically. This grid is widely used in movie composition and is crucial for achieving clean visualization. The rule of thirds helps in placing an image in the left or right third, either horizontally or vertically. Typically, characters are not positioned in the center of the frame; however, depending on the shot, a centered composition can also be effective, as demonstrated in the example on the far right.
league animation
league animation


Still Here | Season 2024 Cinematic - League of Legends (ft. Forts, Tiffany Aris, and 2WEI)

Warriors | Season 2022 Cinematic - League of Legends (4K) HD
These shorts film explores themes of hope and perseverance, with beautifully crafted animation, particularly in the action sequences. These sequences, along with the film's pacing, are key reasons why I chose these shorts as inspiration for my previs, as they create a powerful impression on the viewers.
Rendering Playblast
Rendering
Rendering


Make your Animations Look Better in Maya | Sonali Singh

Make Your Animations Look Better in 5 Minutes or Less

Your Animation Playblasts Can Look Like Renders!
When rendering my work, I conducted thorough research on various techniques to achieve high-quality renders efficiently. I utilized several instructional videos, which provided valuable insights and streamlined the rendering process. These resources were instrumental in optimizing both the quality and time efficiency of the rendering workflow.
Story 1 - Last Stand
Creating a desert in Maya was a rewarding experience, largely thanks to the helpful YouTube tutorials I followed. I started with a basic idea of a sandy landscape and used the videos to guide me through the process. I learned to create the environment, and set up lighting to mimic the desert sun. The ability to pause and rewind the tutorials made it easier to follow along at my own pace. While there were moments of frustration, each challenge taught me something new, making the final result even more satisfying.

Story 02

For my second story, I came across an adorable cat rig from another that instantly caught my eye. Inspired by the idea of secret identities in the superhero genre, I decided to create a concept where the cat transforms into a ninja. The juxtaposition of the cute cat and the heroic ninja was too fun to resist. This concept not only challenged my technical skills but also let me indulge in a playful and imaginative storyline.



The premise of this animation revolved around the cat character saving a damsel in distress. This storyline provided a dynamic backdrop for showcasing the cat's transformation and heroic actions. The rescue scene was particularly exciting to create, as it involved choreographing action sequences that highlighted the character's skills and bravery. This project was not only a technical challenge but also a creative adventure, blending humour and heroism in a fun and engaging narrative.





To make the setting authentic, I did extensive research for inspiration on alleyways, looking at real-life references as well as their portrayal in animation and film. This research helped me understand the atmospheric elements needed to make the scene believable.
To build the alleyway, I acquired assets online, which provided a solid foundation for my animation. These assets included models and props that filled the scene, allowing me to focus more on the animation and storytelling aspects.

I meticulously modeled a bag on the right side in Maya because the existing rig's bag failed to connect properly during character movement. This adjustment ensured seamless integration and fluidity in the animation.



Had some issues with these rigs. Every time I tried to scale them, they became deformed. Luckily after doing research, I was able to pair the rigs to a locator making it easier to scale without issues